Fresh-baked release (even if it was quite an old production in the drawers..), here is a mobile game where (almost) everything have been done with TVPaint from the bits and pieces, the video to the dedicated website.
That's why I love TVPaint, I don't need to switch tools to get the work done (^_^)
Re: mox gallery
Posted: 17 Aug 2010, 06:57
by Elodie
Wow, that's a good news ! It's a good thing to see there are more and more video games made in part with TVP Animation =)
When will it be released, btw ?
Re: mox gallery
Posted: 17 Aug 2010, 10:05
by mox
Elodie wrote:Wow, that's a good news ! It's a good thing to see there are more and more video games made in part with TVP Animation =)
When will it be released, btw ?
Last week for Smartphone & Pocket PC running under Windows Mobile and soonish for Bada (Samsung).
Re: mox gallery
Posted: 03 Oct 2011, 08:15
by mox
Puzzle/arcade game game powered by TVPaint for the most of the work.
Don't hesitate to play it, it's 100% free for Mac and Windows (iPad soon)
Re: mox gallery
Posted: 03 Oct 2011, 12:15
by Elodie
Hehe, it seems really fun =D
Re: mox gallery
Posted: 05 Oct 2011, 17:20
by Fabrice
nice work !! like our old and loved amiga games
did you use the particles ?
how did you make the stars movement ?
Re: mox gallery
Posted: 06 Oct 2011, 07:56
by mox
I made all the gfx assets except the video, and the (ingame) particles are real time, not animated with the particles FX.
Re: mox gallery
Posted: 24 Dec 2011, 17:30
by mox
Merry...
Re: mox gallery
Posted: 24 Dec 2011, 19:05
by Paul Fierlinger
Thanks for the tidings, Jerome, and I'm spreading it world over. During the past 30 minutes it's reached just by own hands millions of celebrants across at least 3 continents!!!
Paul
Re: mox gallery
Posted: 07 Nov 2012, 09:38
by mox
After drinking litres of coffee and tea, here is a little something to promote one of my website.
I normally tend to minimize the number of layers but this time, I wanted to have each element seperated to be more flexible.
So this way, the project consists on 79 layers + a lot of keyframers, one of my favourite tool in the FX stack
Only the boxshot and the spritesheets have been rendered in other software.
Re: mox gallery
Posted: 07 Nov 2012, 10:07
by Elodie
Wow, good advertising. And you only used TVPaint for the FX ?
Re: mox gallery
Posted: 07 Nov 2012, 12:37
by mox
Elodie wrote:Wow, good advertising. And you only used TVPaint for the FX ?
No, for everything but the pictures of the boxshot and the spritesheets (rendered by a third-party software).
Re: mox gallery
Posted: 07 Nov 2012, 12:54
by Elodie
That's impressive, good job Mox
Re: mox gallery
Posted: 07 Nov 2012, 17:37
by mox
Thanks!
Re: mox gallery
Posted: 26 Jun 2013, 08:45
by mox
A good friend of mine asked for a book cover for his firt novel.
He suggested using a silhouette such as the one from the poster of Vertigo (designed by saul Bass), then replace the vortex with a tunnel where would stand a weakened man.
There was enough information to start something
close-up scale 1:1 / poster resolution is A3 300dpi