How to add plugins on MacOS
Posted: 07 Apr 2025, 15:28
Hi,
Recently we took the time to compile our TVPaint plugin (QuadPype) on macOS (this give us a .dylib) we tried to add it on the plugins folder of the mac "TVPaint Animation 11.5 Pro.app" package but this don't work, and inside this plugins folder we can see default plugins compiled for windows build.
Still on macOS (TVPaint 11), in the UI menu of TVPaint Windows the menu entry Plugins is not listed.
EDIT: on TVPaint 12 the "plugins" entry exists but no plugin listed.
So the question is can the macOS version of TVPaint load plugins (as .dylib for example) ?
If not, can you determine the complexity of allowing the load of plugins on macOS (for TVPaint 12) and check if this could be added to your roadmap.
Thanks
Recently we took the time to compile our TVPaint plugin (QuadPype) on macOS (this give us a .dylib) we tried to add it on the plugins folder of the mac "TVPaint Animation 11.5 Pro.app" package but this don't work, and inside this plugins folder we can see default plugins compiled for windows build.
Still on macOS (TVPaint 11), in the UI menu of TVPaint Windows the menu entry Plugins is not listed.
EDIT: on TVPaint 12 the "plugins" entry exists but no plugin listed.
So the question is can the macOS version of TVPaint load plugins (as .dylib for example) ?
If not, can you determine the complexity of allowing the load of plugins on macOS (for TVPaint 12) and check if this could be added to your roadmap.
Thanks