Instance naming convention in TVPaint vs Harmony
Posted: 09 Sep 2015, 22:18
So I know how instances work in terms of naming, but a friend of mine who is using TVPaint, but has used Harmony before, is baffled by the way the exposure sheet works. I have never used Harmony, so I don't have this perspective, but what she says makes sense to me.
In Harmony, when you create an instance, it is auto named and that name is locked. In TVPaint, an instance is auto named and when you move it to somewhere else on the timeline, it changes it's name! Why would that happen?
In Harmony, when you copy and paste an instance, you are copying the exact instance. They are the same artwork just as though you had reused the same physical animation drawing. They have the same name always because they are the same. You draw on one of them, it appears anywhere else in the timeline where that same drawing is. In TVPaint, you copy and paste a drawing and both will have different names (which are not locked) and updating one does not update the other. You can achieve the same by using Tracker and making sure the instances have the same name, but in Harmony, it just happens all by itself, so far easier. In Harmony, you can paste a drawing, rename it and then make it different if you choose that, but the main default idea is that copying an instance is actually just reusing the same piece of artwork, just as you would if the artwork was a physical drawing.
There was obviously a conscious decision to do things this way in TV Paint so I wonder if someone can explain the reason for that and why it's better than how Harmony does it, which, to me, seems like the more natural and logical way to treat instances.
In Harmony, when you create an instance, it is auto named and that name is locked. In TVPaint, an instance is auto named and when you move it to somewhere else on the timeline, it changes it's name! Why would that happen?
In Harmony, when you copy and paste an instance, you are copying the exact instance. They are the same artwork just as though you had reused the same physical animation drawing. They have the same name always because they are the same. You draw on one of them, it appears anywhere else in the timeline where that same drawing is. In TVPaint, you copy and paste a drawing and both will have different names (which are not locked) and updating one does not update the other. You can achieve the same by using Tracker and making sure the instances have the same name, but in Harmony, it just happens all by itself, so far easier. In Harmony, you can paste a drawing, rename it and then make it different if you choose that, but the main default idea is that copying an instance is actually just reusing the same piece of artwork, just as you would if the artwork was a physical drawing.
There was obviously a conscious decision to do things this way in TV Paint so I wonder if someone can explain the reason for that and why it's better than how Harmony does it, which, to me, seems like the more natural and logical way to treat instances.